<?xml version="1.0" encoding="utf-8"?>
<feed xmlns="http://www.w3.org/2005/Atom">
    <title>there is a lot to say, of this we are sure</title>
    <link rel="alternate" type="text/html" href="http://etc.ofthiswearesure.com/" />
    <link rel="self" type="application/atom+xml" href="http://etc.ofthiswearesure.com/atom.xml" />
    <id>tag:etc.ofthiswearesure.com,2008-10-05://7</id>
    <updated>2011-02-01T17:22:20Z</updated>
    
    <generator uri="http://www.sixapart.com/movabletype/">Movable Type Pro 4.21-en</generator>

<entry>
    <title>We've moved!</title>
    <link rel="alternate" type="text/html" href="http://etc.ofthiswearesure.com/" />
    <id>tag:etc.ofthiswearesure.com,2011://7.258</id>

    <published>2011-02-28T17:08:42Z</published>
    <updated>2011-02-28T17:22:20Z</updated>

    <summary><![CDATA[Hi, we've changed things around here and now have a new blog setup and RSS location. Please visit <a href="http://etc.ofthiswearesure.com">the site</a> to grab the new RSS feed.]]></summary>
    <author>
        <name>bryan</name>
        
    </author>
    
    
    <content type="html" xml:lang="en-us" xml:base="http://etc.ofthiswearesure.com/">
        <![CDATA[Hi, we've changed things around here and now have a new blog setup and RSS location. Please visit <a href="http://etc.ofthiswearesure.com">the site</a> to grab the new RSS feed.]]>
        
    </content>
</entry>

<entry>
    <title>Music (without words) for writing to?</title>
    <link rel="alternate" type="text/html" href="http://etc.ofthiswearesure.com/2011/02/music-without-words-for-writing-to.php" />
    <id>tag:etc.ofthiswearesure.com,2011://7.257</id>

    <published>2011-02-01T17:08:42Z</published>
    <updated>2011-02-01T17:22:20Z</updated>

    <summary><![CDATA[On a writing deadline and completely worn out on my current concentration playlist, I sent a tweet in desperation asking for new music recs.What followed was an @valanche of #musicforwriting from pals such as Judith, Michael, Meg, Jason&nbsp;Jason, and Matt....]]></summary>
    <author>
        <name>bryan</name>
        
    </author>
    
    
    <content type="html" xml:lang="en-us" xml:base="http://etc.ofthiswearesure.com/">
        <![CDATA[On a writing deadline and completely worn out on my current concentration playlist, I sent a tweet in desperation asking for new music recs.<div><br /></div><div><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><a href="http://etc.ofthiswearesure.com/Screen%20shot%202011-02-01%20at%207.08.06%20PM.png"><img alt="Screen shot 2011-02-01 at 7.08.06 PM.png" src="http://etc.ofthiswearesure.com/assets_c/2011/02/Screen shot 2011-02-01 at 7.08.06 PM-thumb-500x96.png" width="500" height="96" class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" /></a></span></div><div>What followed was an @valanche of #musicforwriting from pals such as <a href="http://www.jzissman.com/">Judith</a>, <a href="http://www.sippey.com/">Michael</a>, <a href="http://www.megnut.com">Meg</a>, <a href="http://www.0sil8.com/"><s>Jason</s></a>&nbsp;<a href="http://www.kottke.org/">Jason</a>, and <a href="http://magicalnihilism.com/">Matt</a>. Michael Sippey had the good idea to do something charitable and post the collected results as if it were the olden times. One generally does what Sippey asks, so here are the results which contain many gems:</div><div><div><br /></div><div><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><a href="http://etc.ofthiswearesure.com/Screen%20shot%202011-02-01%20at%207.07.21%20PM.png"><img alt="Screen shot 2011-02-01 at 7.07.21 PM.png" src="http://etc.ofthiswearesure.com/assets_c/2011/02/Screen shot 2011-02-01 at 7.07.21 PM-thumb-500x971.png" width="500" height="971" class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" /></a></span></div><div><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><a href="http://etc.ofthiswearesure.com/Screen%20shot%202011-02-01%20at%207.07.21%20PM.png"></a></span><div>Update! <a href="http://yournewfavorite.com/">Katie</a>, who is undoubtedly your new favorite because it says so right there in the URL, chimes in too:</div></div><div><br /></div><div><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><a href="http://etc.ofthiswearesure.com/Screen%20shot%202011-02-01%20at%207.20.16%20PM.png"><img alt="Screen shot 2011-02-01 at 7.20.16 PM.png" src="http://etc.ofthiswearesure.com/assets_c/2011/02/Screen shot 2011-02-01 at 7.20.16 PM-thumb-500x102.png" width="500" height="102" class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" /></a></span></div><div><br /></div></div>]]>
        
    </content>
</entry>

<entry>
    <title>Matter Battle!</title>
    <link rel="alternate" type="text/html" href="http://etc.ofthiswearesure.com/2011/01/matter-battle.php" />
    <id>tag:etc.ofthiswearesure.com,2011://7.256</id>

    <published>2011-01-23T23:53:28Z</published>
    <updated>2011-01-24T00:46:18Z</updated>

    <summary>Gently prodded by our friends at Urbanscale, I thought that it might be good to record these thoughts before they float away. I&apos;ve been thinking about the Matter Battle philosophy as a way to explain the difficulties of construction, particularly...</summary>
    <author>
        <name>bryan</name>
        
    </author>
    
    
    <content type="html" xml:lang="en-us" xml:base="http://etc.ofthiswearesure.com/">
        <![CDATA[<div><i>Gently prodded by our friends at <a href="http://urbanscale.org/2011/01/22/week-3-transmobile-barcelona-pretty-sensors-transplantable-scenius-and-more/">Urbanscale</a>, I thought that it might be good to record these thoughts before they float away. I've been thinking about the Matter Battle philosophy as a way to explain the difficulties of construction, particularly to audiences who are used to the fluid possibilities afforded to us by the digital. Another way to sum up what follows is&nbsp;</i><i>a beautifully simple line from&nbsp;<a href="http://765.blogspot.com/" style="text-decoration: underline; ">sevensixfive</a>:</i><i>&nbsp;"Don't take any guff from stuff."</i></div><meta charset="utf-8"><div><br /></div><div>One enters a Matter Battle when there is an attempt to execute the desires of the mind in any medium of physical matter. Any act of construction (such as building a building) is a good example of a Matter Battle. To lesser degrees, reaching for something on a high shelf, baking a pie, drawing a line, and other similar acts also qualify as Matter Battles.</div><div><br /></div><div><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><a href="http://etc.ofthiswearesure.com/mb.jpg"><img alt="mb.jpg" src="http://etc.ofthiswearesure.com/assets_c/2011/01/mb-thumb-500x333.jpg" width="500" height="333" class="mt-image-none" style="" /></a></span></div><div><i>Scene from a Matter Battle</i></div><div><br /></div><div>A Matter Battle is the conflict between human intentions and the laws and behaviors of the physical universe. Material acts that are without intention, or where intention is purposefully exploratory such as <a href="http://en.wikipedia.org/wiki/Jackson_Pollock">drip painting</a>, are not Matter Battles.</div><div><br /></div><div><b>In a Matter Battle to Undo is to Redo</b></div><div><br /></div><div>Matter Battles generally involve actions for which "undo" costs a lot of time, money, or both. This is because matter tends to exhibit characteristics such as: heaviness, largeness, crumbliness, and unwieldiness. In most cases Matter is not self-healing and does not have a native ability to regenerate, therefore resulting in a situation where mistakes tend to turn a piece of matter into useless scrap.</div><div><br /></div><div><b>Matter does not Share Space</b></div><div><br /></div><div>Matter is mutually exclusive. This is a fancy way of saying that one bit of matter generally cannot exist in the exact same place as another bit of matter. Therefore decisions will have to be made about which bit of matter occupies space with preference, thereby causing all other bits of matter to take a subsidiary position. This is particularly tricky when mapping abstract concepts such as a grid of overlapping lines onto the physical world. Three dimensional things do not&nbsp;easily&nbsp;overlap.</div><meta charset="utf-8"><div><br /></div><div><b>The Behavior of Matter is Hard to Predict Well Without Great Expense</b></div><div><br /></div><div>Most of the time it will be too expensive to fully predict the behavior of matter or the full extent of actions which will be required to execute your desires upon matter. This explains the difference in tolerance between industrial activities, such as product-making which relies on repetitive processes, and more singular activities such as building a building. Unless one has the time and money to fixate on material decisions there will be some flying by the seat of one's pants. In certain complex piles of Matter these ad-hoc decisions may compound to produce undesirable effects.</div><div><br /></div><div><b>Matter Battles are Always Low Tech</b></div><div><br /></div><div>Because Matter Battles are ultimately about the inescapability of physical laws, they constantly remind us that no matter high tech your implements there is always room for basic failure. Even robots fall down. 3D printers get their nozzles gunked up; laser cutters burn their lenses; and CNC machines still require raw material to be roughly screwed into place before they are worked on. High tech tools generally have low tech components somewhere in their workflow.</div><div><br /></div><div><b>Matter Battles are Hard to Understand Until You're In One</b></div><div><br /></div><div>Most people who will read this blog post are already so used to working, perhaps even living, in the digital that the Matter Battle described above might seem overhyped. This is because we've tricked ourselves into thinking that we've mastered the material world. And to some extent we have. We've been to the bottom of the ocean and the top of the heavens, and yet putting things together (or taking them apart) rarely goes exactly according to plan.</div><div><br /></div><div><i>Matter Battle!</i></div> ]]>
        
    </content>
</entry>

<entry>
    <title>Let&apos;s Burn Architecture</title>
    <link rel="alternate" type="text/html" href="http://etc.ofthiswearesure.com/2011/01/lets-burn-architecture.php" />
    <id>tag:etc.ofthiswearesure.com,2011://7.255</id>

    <published>2011-01-06T22:02:54Z</published>
    <updated>2011-02-15T16:00:56Z</updated>

    <summary>Over on his excellent blog, Rory Hyde has fired up one hell of a conversation about potential futures for design practice. The question is a good one: what will architects and designers do in the future if their involvement with...</summary>
    <author>
        <name>bryan</name>
        
    </author>
    
    
    <content type="html" xml:lang="en-us" xml:base="http://etc.ofthiswearesure.com/">
        <![CDATA[<div>Over on his excellent blog, <a href="http://roryhyde.com/blog/?p=614">Rory Hyde</a> has fired up one hell of a conversation about potential futures for design practice. The question is a good one: what will architects and designers do in the future if their involvement with the production of the built environment continues to be marginalized?</div><div><br /></div><div><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><a href="http://etc.ofthiswearesure.com/5295535413_e03fb2ba2f_z.jpeg"><img alt="5295535413_e03fb2ba2f_z.jpeg" src="http://etc.ofthiswearesure.com/assets_c/2011/01/5295535413_e03fb2ba2f_z-thumb-500x333.jpeg" width="500" height="333" class="mt-image-none" style="" /></a></span></div><div><br /></div><div>The reason I love Rory's post is because it's proactive rather than whiny. Admitting you have a problem is the first step and all that. I've been very slowly working on some of these thoughts through conversations with <a href="http://www.cityofsound.com">Dan Hill</a>, Rory, <a href="http://www.alejandroaravena.com">Alejandro Aravena</a>,&nbsp;and <a href="http://www.dashmarshall.com">Dash Marshall</a> but have yet to write much down. So thanks go to Rory for providing an impetus to sit down and pound out a couple paragraphs in the comments section on his blog. I've also included my comments below for posterity's sake.</div><div><br /></div><div>Comment #18:</div><div><br /></div><blockquote class="webkit-indent-blockquote" style="margin: 0 0 0 40px; border: none; padding: 0px;"><div><div>A lot here, so I will attempt to respond in fragments. Not the best, but if I wait to congeal these thoughts into one coherent narrative it will be 2012.</div></div><div><div><br /></div></div><div><div>@rory: your question about whether responsibility should be part of the core requirements of design is one that I think we can safely assume is implicit. A professional undertaking must be done under good intentions with a level of professional responsibility. The question is responsibility to who... and this is particularly difficult when we come to questions of buildings and cities because the multiple groups that we must be responsible to (namely the current owner, the public, future owners, etc) are not always easily represented for decision-making purposes. This brings me to pet peeve #1 when discussing architectural process with product designers. I've heard many variations of the question "why don't architects do user surveys?" Does it need to be more common within architectural practice? Yes! But how do you survey the needs and desires of the person who will occupy (let alone walk by!) your building in 30-50 years time? The time scale of architecture is something that our current modes of ownership (from both financial and moral points of view) are not able to deal with.</div></div><div><div><br /></div></div><div><div>To speak more directly to your comment that "the designer is necessarily more invested in the projects success due to increased accountability" I would respond that this is a result of the specific positioning of the architect on the pivot between "analysis" and "execution." Groups like management consultants are in the business of doing analysis and handing it off for someone else to execute. If there's value in a design-led method that approaches management consulting, it's that we move beyond the role of strict analysis and are obligated (whether professionally or personally) to be involved in stewarding the execution. I also argue that it's this involvement with the execution that is the real value proposition of the strategic architect because it forms a feedback loop which provides valuable insights into subsequent analysis phases. I'll get back to this below under the heading of "matter representative."</div></div><div><div><br /></div></div><div><div>@gerald and @rory: one of the common threads between both of you is the rightful identification of how damn hard it is to produce a nice chunk of the city. Without placing blame on the profession or everyone outside of the profession (ultimately a futile discussion) I point to what seems to me a basic fact of contemporary culture in the developed 'west:' we've been bamboozled by the internet. I say this as someone who has been quite involved in the commercial web since its inception, so I'm not a luddite detractor, but my point is that the consequences of material and spatial decisions are generally not understood in any sophisticated manner within our culture(s) and specifically within decision-making in the contexts of business and government. If PwC (or McKinsey or Boston or Doblin...) have been successful it's because they have been able to offer decision-makers tools to make what they feel are better decisions. I take pains to point out that I have not written "make better decision" but "what they feel are better decisions."</div></div><div><div><br /></div></div><div><div>I choose this specific phrasing because I believe, echoing @Anita's comments above, that we're often involved in wicked problems whether we like it or not. Paul Nakazawa is brilliant on this topic by describing the role of the contemporary, forward-thinking architect as operating in a space which is "pre factual." If you are doing interesting [work that has spatial or material consequences] you will be operating without all the facts. This is no different than the upper echelons of finance where the specific intricacy, and in some cases fragility, of the instruments in use are not known to all players, let alone the majority of players involved, if ever knowable at all.</div></div><div><div><br /></div></div><div><div>This begs an interesting question: would architecture be more powerful, profitable, and enjoy a more central role if it were more opaque? I hope not, but that strategy certainly has worked out for the financiers.</div></div><div><div><br /></div></div><div><div>I'd like to add to Dan and Marcus' discussion of hardware/software the notion of contingency. Contingencies between various bits of software and hardware are an important consideration in development and one that we could probably make better use of within architecture. How many times have you had a client ask for a change that cascades necessary adjustments across many other aspects of a project? We need better rhetorical, planning, and even software tools to deal with contingencies in a timely manner.</div></div><div><div><br /></div></div><div><div>In conversation with Dustin Stephens, a friend and architect in California, he suggested that some architects create value for their clients and others satisfy the basic need for shelter, unquestioningly drawing up their client's stated desires. To me this seems like a slightly troubling, yet very useful way to divide up the various ways to practice architecture, or perhaps more broadly to create chunks of the city. It seems as though the available tracks of architectural education are not helping very much. We simultaneously have over-educated draftsman, like many of my classmates who graduated from Ivy League schools and are now doing glorified drafting for starchitects, and under-educated architects, those many developers and contractors who are busy building our cities all day every day.</div></div><div><div><br /></div></div><div><div>Medicine has doctors, nurse practitioners, and nurses. Lawyers have paralegals. What do we have? We used to use technical aspects to divide our roles (e.g. draftsmen vs. architect), but perhaps we need a staged definition of professional roles instead. The reality of current architectural education is that it's not tooled up to produce enough students, no matter how smart and strategic they are, to have an impact at scale. This is the justification that Roger Martin uses when he says that business schools must teach design thinking rather than letting design schools get their act together. Martin asserts that design schools simply don't have enough students to make a difference. It's an exaggerated claim but ask your self seriously, how exaggerated is it? Not very.</div></div><div><div><br /></div></div><div><div>Which leads me to a comment which touches loosely on notes that Dan, Gerald, Marcus, and Rory have each made. If you believe my assertion above that contemporary society does not fully comprehend the spatial and material consequences of basic decisions [1], then Rory's excellent list in this post is missing the "matter representative." Apologies in advance for a bit of Latourian bastardization, but someone needs to figure out how to more convincingly argue for/against material decisions. Same goes for spatial decisions.</div></div><div><div><br /></div></div><div><div>To be truly effective here is to provide an enhanced decision-making capability which is currently missing (as I stated above) in many businesses and governments. Light weight spatial analytics (GIS), more sophisticated post-occupancy analysis, and a new diagrammatic language of spatial/material/cost accounting are three areas of work that desperately need smart people to devote some attention.</div></div><div><div><br /></div></div><div><div>IMHO, universities are failing to hold up their end of the bargain at the moment. Schools are doing a mediocre job of training students to see the bigger picture of strategic issues at play which will quite narrowly define their sandbox as run-of-the-mill architects. More damning, perhaps, is the fact that no universities are (to my knowledge) producing basic research which bolsters the profession's ability to operate in the decision making contexts of the contemporary world, nor make explicit the value of architectural practice beyond its "cultural contributions." Where is the robust dialog of post occupancy analysis? Where are studies of the great architectural failures of the 20th century? Where are the careful studies of all of the external factors for those failures (I'm thinking here of something like Pruitt-Igoe which is often blamed on the architect when in fact it's a failed social experiment that no amount of skillfully crafted matter could have mitigated)? Yes, it's a difficult and messy discourse with a tarnished image from the 60s-70s, but that doesn't make it any less imperative. A lawyer or doctor without a demonstrable record of success is a quack, not a professional. Ouch.</div></div><div><div><br /></div></div><div><div>[1] This was the subject of my thesis research on the US Capitol/US Congress. What were the organizational consequences of spatial decisions made without any spatial understanding? http://www.ofthiswearesure.com/capitol/paper_viewer/</div></div></blockquote><div><br /></div><div>Comment #31</div><div><br /></div><blockquote class="webkit-indent-blockquote" style="margin: 0 0 0 40px; border: none; padding: 0px;"><div><div>I'll join in everyone's appreciation of the conversation here. Rory, I've been slowly working on an essay around some of these ideas, so this is a great way to alleviate me from having to finish that!</div></div><div><div><br /></div></div><div><div>It seems safe to summarize many of the comments above by saying that there is a general desire to find a way of being more effective.</div></div><div><div><br /></div></div><div><div>There are two questions which are touched on a number of times. I'll replace architect/architecture with XYZ since the term is potentially problematic too:</div></div><div><div><br /></div></div><div><div>1. How do we educate the XYZs?</div></div><div><div>2. What is the business model for XYZ?</div></div><div><div><br /></div></div><div><div>XYZ EDUCATION</div></div><div><div><br /></div></div><div><div>I love the idea of rethinking educational paths through design school. And as has been pointed out, there is already a very full curriculum in many nations because the licensure requirements mandate that a certain set of courses are taken. I've also heard similar frustrations from colleagues teaching at architecture schools in the US, including my colleague Marco Steinberg who is very articulate about the difficulties of expanding the curriculum to include things like finance, economics, etc.</div></div><div><div><br /></div></div><div><div>In the US this leave a school two options: give up on having an accredited program which will graduate students on a pathway towards licensure or find ways to change the accreditation requirements (set by the NAAB). If you give up the license you have a very tough sell to prospective students, whereas seeking to change accreditation is a huge effort that likely takes a long time. I'm curious here how effective programs like Harvard's Master of Design Studies 2 yr. programs have been. Where do people in those kinds of non-accredited degrees end up? What are they doing?</div></div><div><div><br /></div></div><div><div>Let's take a tangential moment to consider all of the students who attend an architecture school and go off to do something else. A baby step towards legitimating the XYZ may be a comprehensive survey of all of these ex-architects and what they have done with themselves. I can say that in our anecdotal experience at Sitra/Helsinki Design Lab, we have found interesting and successful people in any number of unexpected places who happen to have an architectural education in their past.</div></div><div><div><br /></div></div><div><div>To some extent the role of XYZ already exists, it's just that those people are not calling themselves "architect" or XYZ, but "mogul," "senator," or what have you. I bring this up because I think one of the dangers in these conversations is that we see the task of creating a whole new profession (!) as overwhelming and therefore difficult to impossible (not that the voices in this thread are falling into that trap).</div></div><div><div><br /></div></div><div><div>XYZ AS A BUSINESS</div></div><div><div><br /></div></div><div><div>Similar to how the education of XYZs is made difficult by a lethargic academic definition of what it means to be an architect, I can speak from my own limited experience in the US and say that our American Institute of Architects is not helping the profession. Basic things like the terms of the standard contract are... weak. I can't come up with any better word for it.</div></div><div><div><br /></div></div><div><div>To think about how much time, energy, and obsessive effort my friends in Silicon Valley pour into the writing of their term sheets (for venture capital financing) I am surprised how little it seems that the average architect thinks of contracts, business model, and even fee structure as design problems.</div></div><div><div><br /></div></div><div><div>We need to be better business people. Full stop. And not just in terms of commanding a higher fee for our services, but more importantly drafting the legal/business end of our work with as much intent as our work on form/space/material to *make accomplishing our goals in form/space more achievable.* Fewer conferences about some shiny new CNC technique and more about awesome contracts. Sound exciting, right? It's about as exciting as drawing plumbing risers, and yet just as important.</div></div><div><div><br /></div></div><div><div>For me there are two relatively modest do&amp;document pairs which will help lower the barriers described above. Of course we can also talk about how to renovate institutions like the NAAB and AIA, but that's a whole different conversation:</div></div><div><div><br /></div></div><div><div>A. Be better at engaging atypical consultants (like economists, politicians, etc) and atypical collaborations, as per Noah's comment above about "speak[ing] both languages" which I completely agree with</div></div><div><div><br /></div></div><div><div>B. Be better at giving full credit, including both the collaborators mentioned above, the client, and the given context. The hero myth is baloney, let's be in the habit of regularly reminding ourselves of this by giving full credit.</div></div><div><div><br /></div></div><div><div>C. Take more risk in the kinds of projects we take on and how we engage in them. This is easy for me to say as a youngster, but it's a pretty simple reality that without risk there is little progress.</div></div><div><div><br /></div></div><div><div>D. Celebrate in whatever media/events we can those offices, groups, and individuals who are taking on new roles and pulling it off.</div></div></blockquote><div><br /></div><div>Comment #36</div><div><br /></div><blockquote class="webkit-indent-blockquote" style="margin: 0 0 0 40px; border: none; padding: 0px;"><div><div>Gerald, I like the quotation from your partner about design research and I'm wondering if we could replace "design research" with the more broad term of "doing."</div></div><div><div><br /></div></div><div><div>Edit: OK, having read over this response which I intended to be quite quick, it has gone a little off the deep end!</div></div><div><div><br /></div></div><div><div>"[Doing] operates on the premise that the very act of [doing] results in new knowledge, in other words, that [doing] is not simply an application of knowledge gained elsewhere but rather through the [act] of [doing] we come to know the world in ways that we did not know it prior to [doing]."</div></div><div><div><br /></div></div><div><div>This holds true for a professional sportsman just as true as it does for a designer. Why else does a football player practice kicking a ball so many times if not to understand the specificity of the world through the act of kicking?</div></div><div><div><br /></div></div><div><div>The argument I'd like to make is that executing on a plan, whether done literally with one's own hands or under their supervision, introduces all of the micro, macro, and fundamental misconceptions that the plan harbored. This is something that all intentional professions share to varying degrees. For me the question is what your learning cycle is and how quick your feedback loops function.</div></div><div><div><br /></div></div><div><div>(This reminds me that I need to dig into the Action Research literature more deeply.)</div></div><div><div><br /></div></div><div><div>By way of example, let's think about drawing a straight line -- remember the frustrations of trying to draw a straight line during your first days in architecture school? or maybe that was just me! Or an issue much more complex such as trying to get a rocket into space. NASA as an organization learned tons while trying to launch their first hunk of metal into near-earth orbit, and I'd argue that they benefitted from a very tight feedback loop.</div></div><div><div><br /></div></div><div><div>By extension, I would like to rephrase the value of the work of an architect (which I use separate from designer because I believe this to be something which designers can escape if they choose, but architects cannot) as instructive because (the best) architects are translators between abstract intention and concrete social things. They operate at the crux between planning and execution in a unique way. Whether through the *creation* of diagrams, drawings, models, or the carrying out of construction administration, there is a tight feedback loop which benefits the work-in-progress as well as any future work that the designer may undertake. Over the past 6-8 years we've seen the tech and business world catching on to the value of prototyping which is evidenced most clearly in the profusion of websites permanently in beta.</div></div><div><div><br /></div></div><div><div>What makes the crux role of the designer unique from, say, and engineer (most engineers?) is that architects must synthesize the hard facts of gravity, budget, and others, alongside the softer and more abstract notions of culture, the client's desires, politics, and notions of architectural correctness (whichever flavor one subscribes to). This should probably be re-written to say that *the best architects* are able to play this role. C.f. "Not all design is research.".</div></div><div><div><br /></div></div><div><div>(The best) Architecture is forever haunted by its non-art non-science status.</div></div><div><div><br /></div></div><div><div>There's something to the obsessiveness of architectural planning that is also unique in that it is not applied evenly to an entire building. If we start from the most banal of details, the door jamb, we can zoom out through the layers of the building asking new questions about intention at each of a number of levels of zoom. But! Between each 'zoom level' there are implicit questions which the architect does not plan for nor specify except in the most extreme cases. As a young architect I'm still learning to accept that builders do not /always/ follow the details that I draw, they use them as representations of intention and apply their own knowledge to achieve the desired outcome in the best manner possible. So here there's something about the staccato focus of an architect at certain common scales (site, floor plan, detail, for example) which is unique to the profession. Implicit in this 'I'll draw the dots and you connect them' approach is an understanding that there are questions which have not been answered and that answering them all is probably too complicated or expensive to be realistic. I choose to interpret this artifact of the architectural process as something which may have developed out of the need to reduce the workload to something manageable, but may now be considered in its own right as an extremely useful paradigm through which to think about any ambiguous and dynamic problem.</div></div><div><div><br /></div></div><div><div>(The best) Architecture is propositional.</div></div><div><div><br /></div></div><div><div>And to get back to that door jamb, I cannot let go of the fact that (the best) design's fixation is on using material to create non-material impacts. If there's something here which we can offer it's a "deep understanding to spot gaps, possibilities, potential" as Dan puts it, which I posit is the result of being sensitive to the feedback loops that feed in predictive knowledge about how the spatial/temporal context of a proposed design works (or doesn't). Within this seems to be a kind of material empathy that (the best) designers (or XYZs) develop by observing the ways that planned things create unexpected affects when materialized according to seemingly perfect plans. I include services here as well, given that services thread through multiple devices, screens, person-behaviors, and so on.</div></div><div><div><br /></div></div><div><div>More so that the points above, I'm interested in the designer's closeness to material reality and their ability to see the upstream implications of material decisions (often referred to as "poor design choices"). Rory, perhaps you remember the name of the Tasmanian philosopher that I mentioned to you and who I met in Torquay? During the course of a two day "design thinking" event sponsored by Swinburne this this man reinforced the the same cutting point: descriptions of "design thinking" sound an awful lot like descriptions of "good thinkers". Linking the work of design/architecture to an understanding of material implications is to me one unimpeachable way to escape that critique -- not to mention a potential source of great value, as evidenced by the eager work of the management consultancies described above. This begs another question which has come up above in the comments of Doug and others: is the knowledge of design/architecture different from that of craft? It feels more propositional, forward thinking than craft, but I'm not able to fully articulate it.</div></div><div><div><br /></div></div><div><div>At the moment thanks to the lack of study devoted to what social, political, and financial affects buildings create, this makes us designers more like Marie Curie: we know exactly what we're avidly handling on a daily basis but might only know the affects of our work after it's too late.</div></div><div><div><br /></div></div><div><div>Since I'm now re-treading previous comments I know that I should close this post. Sorry, Gerald, if this was a bit of a hijack!</div></div></blockquote>]]>
        <![CDATA[<br />]]>
    </content>
</entry>

<entry>
    <title>Back to the Filesystem</title>
    <link rel="alternate" type="text/html" href="http://etc.ofthiswearesure.com/2010/12/back-to-the-filesystem.php" />
    <id>tag:etc.ofthiswearesure.com,2010://7.254</id>

    <published>2010-12-12T23:59:12Z</published>
    <updated>2010-12-13T00:11:41Z</updated>

    <summary>After a decade (!) of experimenting with various kinds of web content management systems to run my personal website, I&apos;ve reverted back to the best CMS around: the file system.Inspired by the work of Mr. Adam Mathes and wishing for...</summary>
    <author>
        <name>bryan</name>
        
    </author>
    
    
    <content type="html" xml:lang="en-us" xml:base="http://etc.ofthiswearesure.com/">
        <![CDATA[After a decade (!) of experimenting with various kinds of web content management systems to run <a href="http://bryanboyer.com">my personal website</a>, I've reverted back to the best CMS around: the file system.<div><br /></div><div>Inspired by <a href="http://trenchant.org/daily/2010/11/3/">the work of Mr. Adam Mathes</a> and wishing for a system that would handle the image-based content of my portfolio, I decided to ditch Indexhibit and write something quick from scratch. The result is this:</div><div><br /></div><div><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><a href="http://etc.ofthiswearesure.com/weeeeeeeeb.jpg"><img alt="weeeeeeeeb.jpg" src="http://etc.ofthiswearesure.com/assets_c/2010/12/weeeeeeeeb-thumb-500x2989.jpg" width="500" height="2989" class="mt-image-none" style="" /></a></span></div><div><br /></div><div>Which is the rendered version of this:</div><div><br /></div><div><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><a href="http://etc.ofthiswearesure.com/files.jpg"><img alt="files.jpg" src="http://etc.ofthiswearesure.com/assets_c/2010/12/files-thumb-500x843.jpg" width="500" height="843" class="mt-image-none" style="" /></a></span></div><div><br /></div><div>What I like about this system is that I can adjust the flow of the content by adjusting the alphabetical order of the files. To add new content to the page all I have to do is drag an image into the folder or create a new text file. A bit of hacked-up PHP watches the folders and re-flows the pages when anything changes. It's like magic, where magic is defined as a weekend spent hacking in a pair of code languages that I only sort of remember.</div><div><br /></div><div>So basically there are three points to this post:</div><div><ol><li>Props to Mr. Mathes</li><li>There is still a lack of good CMSes for primarily visual material</li><li>Oh yeah, <a href="http://bryanboyer.com">my website</a> has been redone</li></ol></div><div><br /></div>]]>
        
    </content>
</entry>

<entry>
    <title>Convection</title>
    <link rel="alternate" type="text/html" href="http://etc.ofthiswearesure.com/2010/12/convection.php" />
    <id>tag:etc.ofthiswearesure.com,2010://7.253</id>

    <published>2010-12-01T10:33:44Z</published>
    <updated>2010-12-01T11:11:36Z</updated>

    <summary>Morning: coffee and to-dos. Lists, logistics, and schedules. Dialing in--that is, tuning, not bytes.Between: Before lunch rolls around the first crisis has landed. It&apos;s not a real crisis but it&apos;s something that needs attention in a marginally more urgent fashion...</summary>
    <author>
        <name>bryan</name>
        
    </author>
    
    
    <content type="html" xml:lang="en-us" xml:base="http://etc.ofthiswearesure.com/">
        <![CDATA[<b>Morning</b>: coffee and to-dos. Lists, logistics, and schedules. Dialing in--that is, tuning, not bytes.<div><br /></div><div><b>Between</b>: Before lunch rolls around the first crisis has landed. It's not a real crisis but it's something that needs attention in a marginally more urgent fashion than everything else. Either that or you're already asleep somewhere up above 35,000 feet.</div><div><br /></div><div><b>Lunch</b>: quick but never hasty. Better when it's long followed by a longer coffee.</div><div><meta charset="utf-8"><span class="Apple-style-span" style="color: rgb(0, 0, 238); -webkit-text-decorations-in-effect: underline; "><br class="Apple-interchange-newline" /><img src="http://farm5.static.flickr.com/4148/5183476456_5460b031c2.jpg" width="500" height="375" alt="" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-style: initial; border-color: initial; border-style: initial; border-color: initial; " /></span></div><div><span class="Apple-style-span" style="color: rgb(0, 0, 238); -webkit-text-decorations-in-effect: underline; "><br /></span></div><div><b>Afternoon</b>: The to-do list is now a half-useless piece of paper. It can neither be used to record new information, being full, nor be thrown away, being not fully marked off. Progress is quicker than expected but never fast enough. Thoughts now turn to medium term goals, defining aspects of projects and qualifying the Things To Be Done. This step feels both useless and absolutely necessary.</div><div><br /></div><div><b>Sunset</b>: It's possible that you observe the sunset through the oval portholes of a jetplane. If so, sleep well. Otherwise, the day's thoughts about strategy, policy, and "innovation systems" are slowing down.</div><div><br /></div><div><b>Night</b>: Where highfalutin thoughts have rested, new bits bubble up: pricing models, impediments, skill profiles, mechanisms of commitment, occasionally a walnut or two.</div><div><br /></div><div>--</div><div><i>Meeting, by chance, in San Francisco <a href="http://bloom.io/">Ben</a> asked me, "Are you still in convection?"</i></div>]]>
        
    </content>
</entry>

<entry>
    <title>370 And Counting</title>
    <link rel="alternate" type="text/html" href="http://etc.ofthiswearesure.com/2010/03/370-and-counting.php" />
    <id>tag:etc.ofthiswearesure.com,2010://7.251</id>

    <published>2010-03-10T19:08:18Z</published>
    <updated>2010-03-10T19:46:00Z</updated>

    <summary>An important date slipped by last week without my even noticing it. Caught up in the hubbub of work, the anniversary of my move to Helsinki came and went without a moment of reflection. As the inherited template of Important...</summary>
    <author>
        <name>bryan</name>
        
    </author>
    
    
    <content type="html" xml:lang="en-us" xml:base="http://etc.ofthiswearesure.com/">
        <![CDATA[An important date slipped by last week without my even noticing it. Caught up in the hubbub of work, the anniversary of my move to Helsinki came and went without a moment of reflection.<br /><br />

<a href="http://www.flickr.com/photos/bryan/3339904163/" title="I moved. by bryanboyer, on Flickr"><img src="http://farm4.static.flickr.com/3322/3339904163_8a98e53ef3_o.png" alt="I moved." height="300" width="355" /></a>

<br /><br />As the inherited template of Important Days becomes less and less relevant, I find myself seeking events of my own choosing to celebrate with whatever seems most appropriate. Who doesn't claim to hate celebrating their birthday? And do we really need to keep up the charade of celebrating some guy's winter birthday by putting up decorated pine trees? I'd rather pick new days and wrap them in new rituals.<br /><br />

<a href="http://www.flickr.com/photos/bryan/3704005087/" title="Untitled by bryanboyer, on Flickr"><img src="http://farm3.static.flickr.com/2552/3704005087_631a7ab733.jpg" alt="" height="500" width="500" /></a>

<br /><br />The anniversary of moving from one continent to another feels like a pretty significant thing. Particularly this move, as it was the culmination of an awkward and difficult period of migration between Europe and America spanning August 2008 to March 2009. I moved to Finland with two suitcases and a credit card ready for Ikea. I expected a new life but was foolishly unprepared for the extent to which that would become true.<br /><br />

<a href="http://www.flickr.com/photos/bryan/4311897756/" title="Carbon sequestration by bryanboyer, on Flickr"><img src="http://farm3.static.flickr.com/2785/4311897756_3ef8e59825.jpg" alt="Carbon sequestration" height="500" width="375" /></a>

<br /><br />
This is an easy place to move to and an easy place to like, but in some ways it's a difficult place to love. Helsinki, more than many most cities I've lived in, holds its cards close. The best moments of my time here have been spent in the homes of friends, tucked in the corner of public spaces, or deep within the irrepressible beauty of Finland's forests and parks. As with the glorious summer that follows Finland's long winter, Helsinki rewards commitment and the longer I stay the more its wonders reveal themselves to me.<br /><br />Three hundred and seventy days later and I finally find myself at home on my own street - in this city I'm starting to know.<br />]]>
        
    </content>
</entry>

<entry>
    <title>Changing the Definition of Design</title>
    <link rel="alternate" type="text/html" href="http://etc.ofthiswearesure.com/2010/02/changing-the-definition-of-design.php" />
    <id>tag:etc.ofthiswearesure.com,2010://7.250</id>

    <published>2010-02-05T23:15:19Z</published>
    <updated>2010-02-05T23:48:25Z</updated>

    <summary>Readers of this site will know that I am perplexed by the term &quot;design thinking.&quot; This consternation stems from the lack of a good definition, particularly with regard to what separates a &quot;design thinker&quot; from a plain old good designer....</summary>
    <author>
        <name>bryan</name>
        
    </author>
    
    
    <content type="html" xml:lang="en-us" xml:base="http://etc.ofthiswearesure.com/">
        <![CDATA[<div><div>Readers of this site will know that <a href="etc.ofthiswearesure.com/2009/11/three-cultures.php">I am perplexed by the term "design thinking."</a> This consternation stems from the lack of a good definition, particularly with regard to what separates a "design thinker" from a plain old good designer. Design culture in North America and Europe has seen a profusion of nomenclature in recent years from interaction, to experience, to service design, all in addition to design thinking (I've observed the same thing happening in Australia and Asia as well, but I can only speak with direct experience of the North American and European contexts).</div><div><br /></div><div>Is there a new practice of design brewing? If so, what makes it unique and how do we define it? How do we understand who is a design thinker and who is not? And perhaps most importantly for the readership of this blog, if design thinking can be "practiced by anyone" as Tim Brown suggests in <a href="http://www.amazon.com/Change-Design-Transforms-Organizations-Innovation/dp/0061766089/">Change by Design</a>, what is it that professionals contribute? What unique things do design thinkers do?</div><div><br /></div><div>My hunch is that the recent usage of the name stems from a professional concern for differentiation and is therefore an attempt to establish a competitive advantage by creating-and being a first mover within-a new market of design services. This has obvious benefit for a group such as Brown's IDEO as they seek to distinguish themselves from the clamor of the world's many design firms. Professional practices use names to create territories and things that they own, but what happens when the conversation expands beyond a single corporate entity and begins to encompass a larger community? As groups around the world try to redefine the practice of design, we risk a profusion of names for what are essentially just slightly different variations of "good design."</div><div><br /></div><div>To ask it another way, is there any reason that some designers <i>should not be</i> design thinkers?</div><div><br /></div><div>I'm trying to ferret out whether "design thinking" is a useful term amongst the community of designer-peers or if it's more appropriate, in a non-pejorative way, simply as a PR tool.&nbsp;</div><div><br /></div><div>The design community has generally not communicated the value of our various practices very well to the public, so it's exciting to have a new way of posing a value proposition that people actually buy into! If the term "design thinking" is a tool for differentiation within the market then it's easier to accept, but now that it's spilling into schools-and particularly business schools-the term is in danger of creating more confusion than value.</div><div><br /></div><div>The design community seems to be experiencing an identity crisis compounded by its myriad PR failures. The more I dig into this question, I see the energy put into supporting "design thinking" as two matters that are confusingly grouped under one name:</div><div><br /></div></div><blockquote class="webkit-indent-blockquote" style="margin: 0 0 0 40px; border: none; padding: 0px;"><div><div>1. A renovation of the definition of what it means to be a "good designer" to include systems and strategies as well as enhanced skills in observation, analysis, and communication.</div></div><div><div><br /></div></div><div><div>2. Recognition that the best way to increase the standing of "design" in the eyes of non-designers (read: potential clients) is to educate them through exposure to our process</div></div></blockquote><div><div><br /></div><div>It seems that the hoped-for outcome is:</div><div><br /></div></div><blockquote class="webkit-indent-blockquote" style="margin: 0 0 0 40px; border: none; padding: 0px;"><div><div>A. Designers who understand their work as integral with a variety of contexts: physical, organizational, market, environmental (#1)</div></div><div><div><br /></div></div><div><div>B. Non-designers ("design thinkers") value the design process as a contribution to their core business/mission whether this is product based or not. (#2)</div></div><div><div><br /></div></div><div><div>C. An increasing number of designers involved in strategic decision making (result of A+B)</div></div></blockquote><div><div><br /></div><div>As I continue to try to make sense of "design thinking," I took the opportunity of a recent flight to read Tim Brown's new book and conducted a little experiment. I've transcribed <s>every</s> most mentions of "design thinking" and "design thinker" as a way of attempting to find Brown's definition. It's one of the most coherent available at the moment, but it's still fuzzy and I'm still having problems rectifying the implications of the following statements with their relationship to the deprecated terms of "design" and "designing."&nbsp;</div><div><br /></div><div>Taking lines out of context is a cruel and unusual thing to do to another author's text, but it's done in good sport as a quick and dirty attempt to conjure a definition where one does not otherwise exist. Sorry, Tim!</div><div><br /></div></div>

<div style="width:255px; float: left; padding-right: 15px;">
<b>Design thinking Is...</b>
<br /><br />
Design thinking is founded upon "The willing and even enthusiastic acceptance of competing constraints." p.18
<br /><br />
"Design thinking is expressed within the context of a project that forces us to articulate a clear goal at the outset." p.21
<br /><br />
"Design thinking is the opposite of group thinking, but paradoxically, it takes place in groups." p.28
<br /><br />
"Design thinking is embodied thinking-embodied in teams and projects... but embodied in the physical spaces of innovation as well." p.35
<br /><br />
"Design thinking is rarely a graceful leap from height to height-it tests our emotional constitution and challenges our collaborative skills." p.65
<br /><br />
"Design thinking [is] a continuous movement between divergent and convergent processes, one the one hand, and between analytical and synthetic, on the other." p.70
<br /><br />
"Design thinking is neither art nor science nor religion. It is the capacity... for integrative thinking." p.85
<br /><br />
"Design thinking... [is] allowing customers to write the last chapter of the story themselves." p.148
<br /><br />
"Design thinking is ideally suited to enhance... [a] human-centered, desirability-based approach." p.159
<br /><br />
"Design thinking is unlikely to become an exact science but... there is an opportunity to transform it from a black art into a systematically applied management approach." p.176
<br /><br />
"Design thinking is being applied at new scales in the move from discrete products and services to complex systems." p.178
<br /><br />
"Design thinking is about creating a multipolar experience in which everyone has the opportunity to participate in the conversation." p.192
<br /><br />
Design thinking principals are "user-centered research, brainstorming, analogous observation, prototyping." p.224
<br /><br />
"Design thinking requires bridging the 'knowing-doing gap.'" p.227
<br /><br />
"Design thinking starts with divergence, the deliberate attempt to expand the range of options rather than narrow them." p.229
<br /><br />
"Design thinking balances the perspective of users, technology, and business." p.229
<br /><br />
"Design thinking is fast-paced, unruly, and disruptive." p.234
<br /><br />
"Design thinking has its origins in the training and the professional practice of designers." p.241
<br /><br />
<b>Design thinking needs...</b>
<br /><br />
"Design thinking needs to move upstream, closer to the executive suites where strategic decisions are made." p.37
<br /><br />
"Design thinking... demands divergent, synthesis-based methods." p.160
<br /><br />
"Design thinking needs to be turned towards the formulation of a new participatory social contract." p.178
<br /><br />
"Design thinking... must find ways to encourage individuals to move towards more sustainable behavior." p.195
<br /><br />
<b>Design thinking does...</b>
<br /><br />
"Design thinking... [translates] observations into insights and insights into products and services that will improve lives." p.49
<br /><br />
"Design thinking extends the perimeter around a problem." p.205
<br /><br />
Design thinking "[builds] on one another's good ideas." p.225
<br /><br />
"Design thinking can not only contribute to the success of companies but also promote the general welfare of humanity." p.227
<br /><br />
<b>Design thinking can...</b>
<br /><br />
"Design thinking can be practiced by everyone." p.149
<br /><br />
"Design thinking can help us chart a path into the future." p.149
<br /><br />
"Design thinking can provide guidance... on a large scale and even at the level of the most challenging problems we face in our society today." p.201
</div>
<div style="width:255px; float: left;">
<b>Design thinkers are...</b>
<br /><br />
"Design thinkers... cross the 'T.'" p.27
<br /><br />
"Design thinkers [have] the ability to spot patterns in the mess of complex inputs, synthesize new ideas from fragmented parts, [and] empathize with people from different contexts." p.86
<br /><br />
"Design thinkers can 'build' prototypes in the cafeteria, a boardroom, or a hotel suite." p.106
<br /><br />
"Design thinkers... can use... empathy and understanding of people to design experiences that create opportunities for active engagement and participation." p.115
<br /><br />
[Design thinkers have] to be comfortable moving along both... axes [of space and time]." p.133
<br /><br />
"Design thinkers have been drawn to the greatest challenges" p.203
<br /><br />
"Design thinkers have become adept at approaching important social issues from the angle of individual motivations and the behaviors that follow" p.220
<br /><br />
"Design thinkers have become activists and are applying their skills to sources of social dysfunction." p.220
<br /><br />
"Design thinkers observe how people behave [and] how the context of their experience affects their reaction to products and services." p.229
<br /><br />
Design thinkers use a "human centered approach" to "inform new offerings and increase likelihood of their acceptance by connecting them to existing behaviors." p.229
<br /><br />
"Design thinkers may be in short supply, but they exist inside every organization." p.234
<br /><br />
Design thinkers ask "'Why?' [as] an opportunity to reframe a problem, redefine the constraints, and open the field to a more innovative answer." p.236
<br /><br />
"Design thinkers observe the ordinary." p.237
<br /><br />
<b>Design thinkers do...</b>
<br /><br />
"A design thinker will bring into harmonious balance" desirability, feasibility, and viability. p.18
<br /><br />
"Design thinkers... have shifted their thinking from problem to project." p.21
<br /><br />
Design thinkers "[help] people to articulate the latent needs they may not even know they have." p.40
<br /><br />
"Design thinkers have upped the ante, beginning with the premise that the whole is greater than the sum of its parts." p.56
<br /><br />
"Design thinkers... continue to 'think with their hands' throughout the life of a project." p.106
<br /><br />
"Design thinkers... anticipate the needs of their customers and build on the ideas of their colleagues." p.121
<br /><br />
<b>Design thinkers will do...</b>
<br /><br />
"Design thinkers must also consider the demand side of the equation." p.199
<br /><br />
Design thinkers should be "sitting on... corporate boards, participating in their strategic marketing decisions, and taking part in the early stages of R&amp;D efforts." p.229
<br /><br />
"Design thinkers will connect the upstream with the downstream." p.229</div>
<br clear="all"/><br />
]]>
        
    </content>
</entry>

<entry>
    <title>New Universe</title>
    <link rel="alternate" type="text/html" href="http://etc.ofthiswearesure.com/2010/01/new-universe.php" />
    <id>tag:etc.ofthiswearesure.com,2010://7.249</id>

    <published>2010-01-25T20:29:20Z</published>
    <updated>2010-01-25T20:45:36Z</updated>

    <summary><![CDATA[This evening&nbsp;Y Combinator&nbsp;opened up applications for its&nbsp;Summer 2010&nbsp;round, marking what will be the fifth anniversary of the program, which has funded 171 startups to date. This round is bringing an important change: the program calendar has been moved up by...]]></summary>
    <author>
        <name>bryan</name>
        
    </author>
    
    
    <content type="html" xml:lang="en-us" xml:base="http://etc.ofthiswearesure.com/">
        <![CDATA[<meta charset="utf-8"><blockquote class="webkit-indent-blockquote" style="margin: 0 0 0 40px; border: none; padding: 0px;"><span class="Apple-style-span" style="color: rgb(39, 39, 39); font-family: 'Lucida Grande', Verdana, 'Lucida Sans Regular', 'Lucida Sans Unicode', Arial, sans-serif; line-height: 19px; ">This evening&nbsp;<a href="http://www.ycombinator.com">Y Combinator</a>&nbsp;opened up applications for its&nbsp;<a href="http://ycombinator.com/s2010.html">Summer 2010</a>&nbsp;round, marking what will be the fifth anniversary of the program, which has funded 171 startups to date. This round is bringing an important change: the program calendar has been moved up by a month, which means that startups will find out if they've been accepted at nearly the same time that they'll hear back from competing programs like&nbsp;<a href="http://www.techstars.org">TechStars</a>&nbsp;and&nbsp;<a href="http://www.dreamitventures.com">DreamIt Ventures</a>.</span></blockquote><span class="Apple-style-span" style="color: rgb(39, 39, 39); font-family: 'Lucida Grande', Verdana, 'Lucida Sans Regular', 'Lucida Sans Unicode', Arial, sans-serif; line-height: 19px; "><br /></span><span class="Apple-style-span" style="color: rgb(39, 39, 39); font-family: 'Lucida Grande', Verdana, 'Lucida Sans Regular', 'Lucida Sans Unicode', Arial, sans-serif; line-height: 19px; ">Interesting. YC is essentially a parallel university with its own faculty, (borrowed) dormitories, and in-house curriculum. It was explicitly set up to target college-aged kids who were more ambitious than their CS courses. The model proved so successful that it attracted copycats and, not only that, but the copycats are also successful. So much so that they are clearly starting to pull talent from the first-mover, and YC doesn't like that.</span><div><span class="Apple-style-span" style="color: rgb(39, 39, 39); font-family: 'Lucida Grande', Verdana, 'Lucida Sans Regular', 'Lucida Sans Unicode', Arial, sans-serif; line-height: 19px; "><br /></span></div><div><span class="Apple-style-span" style="color: rgb(39, 39, 39); font-family: 'Lucida Grande', Verdana, 'Lucida Sans Regular', 'Lucida Sans Unicode', Arial, sans-serif; line-height: 19px; ">Now YC is pushing up the announcement date of their incoming class so that this whole segment of youth-oriented VC is now basically right back where it started: YC may have started as a new school, but now it has&nbsp;inadvertently&nbsp;given birth to a whole new <i>university system</i>.</span></div>]]>
        
    </content>
</entry>

<entry>
    <title>Losing (Our) Edge?</title>
    <link rel="alternate" type="text/html" href="http://etc.ofthiswearesure.com/2010/01/losing-our-edge.php" />
    <id>tag:etc.ofthiswearesure.com,2010://7.248</id>

    <published>2010-01-23T14:08:52Z</published>
    <updated>2010-01-23T14:18:54Z</updated>

    <summary>[These groups interested in architectural territory] are creating their own discourse from scratch, outside of academia. Architectural discourse has been supported by schools for so long that it is difficult to remember any other way. The fields of Service and...</summary>
    <author>
        <name>bryan</name>
        
    </author>
    
    
    <content type="html" xml:lang="en-us" xml:base="http://etc.ofthiswearesure.com/">
        <![CDATA[<blockquote class="webkit-indent-blockquote" style="margin: 0 0 0 40px; border: none; padding: 0px;"><div><span class="Apple-style-span" style="color: rgb(0, 0, 0); font-family: Arial, sans-serif; ">[These groups interested in architectural territory] are creating their own discourse from scratch, outside of academia. Architectural discourse has been supported by schools for so long that it is difficult to remember any other way. The fields of Service and Interaction Design seem to be supported by something more like the feudal corporate patronage structure that architects relied on in the Renaissance. That's very interesting, no? Not the least because despite any purse or apron strings linking them to the corporate world, they still seem to want to talk about ideas, even some of the more out-there quasi-marxist corners of critical theory that academic architects like to frequent. That's kind of fun, right?</span></div></blockquote><div><br /></div><div>Right.</div><div><br /></div>Fred has <a href="http://765.blogspot.com/2009/12/losing-my-edge-architectural.html">a thought provoking post</a> over at 765. The comments are also worth your time, I was certainly <a href="http://765.blogspot.com/2009/12/losing-my-edge-architectural.html?showComment=1264255628140#c1965087735004629337">inspired to respond</a>.<div><br /></div><div>See also: <a href="http://etc.ofthiswearesure.com/2009/11/three-cultures.php">this</a> and <a href="http://speedbird.wordpress.com/2009/10/11/toward-urban-systems-design/">this</a>&nbsp;and <a href="http://www.cityofsound.com/blog/2009/10/toward-the-sentient-city.html">this</a>.</div>]]>
        
    </content>
</entry>

<entry>
    <title>From 2000 To 350: Two Numbers</title>
    <link rel="alternate" type="text/html" href="http://etc.ofthiswearesure.com/2010/01/from-2000-to-350-two-key-numbers.php" />
    <id>tag:etc.ofthiswearesure.com,2010://7.247</id>

    <published>2010-01-13T07:45:05Z</published>
    <updated>2010-01-13T10:18:53Z</updated>

    <summary> One thing we did not intend to do in 2009, but did: visit South America.One thing we intended to do in 2009 but did not: write this post about the bookend numbers of the decade. A small observation.The first...</summary>
    <author>
        <name>bryan</name>
        
    </author>
    
    
    <content type="html" xml:lang="en-us" xml:base="http://etc.ofthiswearesure.com/">
        <![CDATA[<a href="http://www.flickr.com/photos/bryan/80793894/" title="Mathematical Graffiti by bryanboyer, on Flickr"><img src="http://farm1.static.flickr.com/42/80793894_dc78cee4f6.jpg" width="500" height="375" alt="Mathematical Graffiti" /></a><div><a href="http://www.flickr.com/photos/bryan/80793894/" title="Mathematical Graffiti by bryanboyer, on Flickr"></a><br />

<div>One thing we did not intend to do in 2009, but did: visit South America.</div><div><br /></div><div>One thing we intended to do in 2009 but did not: write this post about the bookend numbers of the decade. A small observation.</div><div><br /></div><div>The first decade of the 21st century started with <a href="http://en.wikipedia.org/wiki/Year_2000_problem">Y2K</a> and ended with <a href="http://www.350.org/">350</a> - two expressions of our fear that the collective technological creations of humanity will also be our destruction.</div><div><br /></div><div>As a lingering concern from the tail end of the 20th century, we entered 02000 affraid that the computer systems running everything from our stoplights to medical devices would call it quits as their internal clocks reset from 99 to 00. People <a href="http://www.time.com/time/magazine/article/0,9171,995802,00.html">stockpiled food</a>, escaped to remote areas, and there was a collective holding of breath as we stepped into that unknown territory together. By the end of January 1, 2000 fears of massive computer meltdown had already dissapated and "Y2K" was thrown out with the party favors from the night before.</div><div><br /></div><div>December 12 2009: World leaders gather in Copenhagen to discuss an international treaty that would limit the presence of carbon dioxide in Earth's atmosphere by establishing a cap of 350 parts per million. At the end of the decade we were again confronted with the unexpected consequences of human progress.</div><div><br /></div><div>Although the possible disaster that was Y2K fizzled quickly, all informed parties agree that 350 is a much more menacing number that we are not likely to escape.&nbsp;I'll remember the decade as a transition from 2000 to 350, a persistent fear of technocollapse concretized into two essential numbers. Hopefully 350 won't become this decade's Y2K, forgotten as soon as it's widely recognized as a problem.</div> </div>]]>
        
    </content>
</entry>

<entry>
    <title>On Things Elastic, Idle, and Vast</title>
    <link rel="alternate" type="text/html" href="http://etc.ofthiswearesure.com/2009/12/on-things-elastic-idle-and-vast.php" />
    <id>tag:etc.ofthiswearesure.com,2009://7.246</id>

    <published>2009-12-01T08:26:20Z</published>
    <updated>2009-12-01T14:36:04Z</updated>

    <summary>I am lucky enough to have an incredible job which puts me up to unusual things. Like visiting five continents for research. In one month. November was pretty unique. I visited London, New York, Santiago, Sydney, Torquay, Melbourne, Singapore, and...</summary>
    <author>
        <name>bryan</name>
        
    </author>
    
    
    <content type="html" xml:lang="en-us" xml:base="http://etc.ofthiswearesure.com/">
        <![CDATA[<p>I am lucky enough to have an <a href="http://www.hdl2010.org/blog/">incredible job</a> which puts me up to unusual things. Like visiting five continents for research. In one month. November was pretty unique. I visited London, New York, Santiago, Sydney, <a href="http://etc.ofthiswearesure.com/2009/11/three-cultures.php">Torquay</a>, Melbourne, Singapore, and Beijing in the span of 25 days. Seeing such a wide variety of climates (meteorologically, economically), geographies, and cultures has stretched my brain in new ways. This trip will leave a mark on me.</p>

<a href="http://etc.ofthiswearesure.com/Screen%20shot%202009-10-03%20at%2011.38.48%20AM.png"><img alt="long trip" src="http://etc.ofthiswearesure.com/assets_c/2009/12/Screen%20shot%202009-10-03%20at%2011.38.48%20AM-thumb-500x302.png" class="mt-image-left" style="margin: 0pt 20px 20px 0pt; float: left;" height="302" width="500" /></a>

<p><b>Idleness</b></p>

<a href="http://www.flickr.com/photos/bryan/4144450232/" title="Employed by Idleness by bryanboyer, on Flickr"><img src="http://farm3.static.flickr.com/2605/4144450232_9baeb4c3d7_m.jpg" alt="Employed by Idleness" class="mt-image-left" style="margin: 0pt 20px 20px 0pt; float: left;" align="left" height="240" /></a>

<p>On my first visit to mainland China the most striking thing was the sheer number of people who are employed by idleness. My experience was probably a bit skewed by staying in the middle of the embassy district where literally every building is attended to 24 hours a day by a plank-straight guard, but buildings all over the city are similarly kept company.</p>

<p>The way that idleness is handled seems to me a useful way to understand a culture. In India something like a simple transaction in a store involves two or three more people than it would in the west. Cultures in warm climates generally tolerate a greater degree of loitering - doing nothing but watching the sun pass through the sky. In Europe and North America we stuff our idle people into offices. On paper these people look employed but there's a reason that Windows comes with Solitaire installed. In China everything is guarded.</p>

<p><b>Vanishing of the Vanishing Point</b></p>

<a href="http://www.flickr.com/photos/bryan/4149868262/" title="Obligatory Beijing smog + giant bldg shot by bryanboyer, on Flickr"><img src="http://farm3.static.flickr.com/2577/4149868262_0b00944419_m.jpg" alt="Obligatory Beijing smog + giant bldg shot" class="mt-image-left" style="margin: 0pt 20px 20px 0pt; float: left;" height="240" width="180" /></a>

<p>Arriving around Midnight, I slip into Beijing under the cover of darkness. The cold is a shock after being in the southern hemisphere for two weeks but everywhere it smells lightly, pleasantly of burning things. From the width of the roads alone it's clear that Beijing is a big place, but it's not until the next morning that I wake up early and hop in a cab to visit some sites that the size becomes palpable. That smell of burning reveals itself as a mix of coal and dust and who knows what. Avenues fade to blue; everything beyond 100 meters is a silhouette in the smog.</p>

<p>As a visitor it's pathetically easy for me to put aside the sad reality of the pollution and its long-term effects on the people who live there. For the moment I'm in thrall with the incredible optics of a city that is so vast it yields the potential for, but ultimately denies, infinite vistas with vanishing points in every cardinal direction. These forever-boulevards literally choked by smog are tragically beautiful with something akin to the sad sadism of foie gras. In so many ways, Beijing is the foie gras of cities: ethically complicated but undeniably exquisite.</p>

<p>It's a city that any kid who grew up with video games already knows: the Z-buffer culling of distant objects to reduce render time is exactly what dense smog produces. Successive layers of massive buildings and leafless trees rendered as increasingly pale outlines encapsulate you in a little sphere of existence, your own little microcosm of the endless city, as if seeing the whole thing at once would simply require too much processing power from your human brain. Please upgrade your buffers before you visit the city of the future.</p>

<p>Beijing has vanquished the vanishing point. What's next?</p>

<p><b>Elasticity</b></p>

<p>Between the events of my personal life and the myriad places I've visited and people I've met for work during the course of this year, I keep returning to an earnest appreciation for the ultimate elasticity of the human condition.</p>

<p>On every continent, in every income bracket, under diverse conditions, what I'm in awe of these past few months is the ability of humanity to cope, to make due, and to recover. I've watched people close to me suffer life threatening injury, give birth to children, get married, get divorced, freak out, cash out, break things, die. But we keep going.</p>

<a href="http://www.flickr.com/photos/bryan/79576167/" title="louvre-figurines by bryanboyer, on Flickr"><img src="http://farm1.static.flickr.com/42/79576167_486764a35d.jpg" alt="louvre-figurines" style="margin: 0pt 20px 20px 0pt; float: left;" height="346" width="500" /></a>]]>
        
    </content>
</entry>

<entry>
    <title>Three Cultures</title>
    <link rel="alternate" type="text/html" href="http://etc.ofthiswearesure.com/2009/11/three-cultures.php" />
    <id>tag:etc.ofthiswearesure.com,2009://7.245</id>

    <published>2009-11-30T12:34:14Z</published>
    <updated>2009-11-30T13:33:58Z</updated>

    <summary>Note: What follows is a ramble reflecting the eroding memory and personal views of its author more than an historically accurate recounting of the people and events mentioned.Last weekend I spent two days in Torquay, Australia amongst designers, educators, and...</summary>
    <author>
        <name>bryan</name>
        
    </author>
    
    
    <content type="html" xml:lang="en-us" xml:base="http://etc.ofthiswearesure.com/">
        <![CDATA[<i>Note: What follows is a ramble reflecting the eroding memory and personal views of its author more than an historically accurate recounting of the people and events mentioned.<br /></i><br />Last weekend I spent two days in Torquay, Australia amongst designers, educators, and a general cohort of smart people on the invitation of Ken Friedman, Dean of the Design Faculty at Swinburne University of Technology. The theme for the weekend was "design thinking," a term which I have a lot of misgivings about. Nevertheless, the tone and content of the conversation was refreshing. Upon returning from Torquay I twittered:<br /><br /><blockquote>having spent the wknd at a "design thinking" cnfrnce I have to say that architects have their shit figured out compared to "designers". hrmm<br /></blockquote>Rightfully, <a href="http://magicalnihilism.com/">Matt Jones</a> and <a href="http://chad-carpenter.com/">Chad Carpenter</a> called me out on this comment that is ill-suited to a tweet-length post. Perhaps I can put a little meat on those bones. We were asked to consider three man questions through a series of roundtable discussions (remembered as best I can):<br /><br /><blockquote>What is the specificity of design in design thinking?<br /><br />What are current and future successful applications of design thinking?<br /><br />What are the skills that we need to educate design thinkers?<br /></blockquote>As soon as the conversation began there was already disagreement about the relevance of "design thinking" as a term and further confusion about whether the focus should be on designers or "design" more broadly.<br /><br />The group fell into two loose camps: slightly more than half seemed intent on "design thinking" being something that is equally relevant to all people whether they're design practitioners or not. The other camp was more concerned with the ways in which design education, and to a lesser extent practice, needs to change to take advantage of the opportunities now existing as, in the words of <a href="http://design-for-india.blogspot.com/">MP Ranjan</a>, the scientific era reaches a stage of diminishing returns.<br /><br /><a href="http://www.flickr.com/photos/bryan/2929460019/" title="Nerds Unboxing 3/3 by bryanboyer, on Flickr"><img src="http://farm4.static.flickr.com/3278/2929460019_77ba4a25ee.jpg" alt="Nerds Unboxing 3/3" height="210" width="500" /></a><br /><br />Listening to what was generally an older crowd talk about the need to change design education made me feel very fortunate for two reasons. From the sound of their conversation, they had a much more rigid design education than I did. I heard tales of ruthlessly focused Bauhaus masters who only cared about form and composition with little concern for anything beyond the craft-based skills of a guild master. Fair enough: that's not the sort of education I would wish upon anyone in any discipline.<br /><br />Personally, I was lucky enough to go to a pretty good design school that excels at being cross-disciplinary in both formal and informal ways. The RISD community is extremely integrated by social fact. Situated in the middle of Providence, RI with relatively cramped facilities, the school yields a remarkably interdisciplinary atmosphere. Soft factors are important too. As one of my first professors put it, "find yourself a girlfriend in the jewelry department and you will always have the best models." While I never did date a goldsmith, I certainly did benefit from sharing courses with people from just about every department in the school -&nbsp;later making occasional use of their shop facilities or sharing beers.<br /><br />Neither my undergrad or graduate education involved what I would call "a lot" of teamwork, but there were definitely times when it was encouraged or necessary. It came up at Torquay that teamwork, and especially the ability to effectively collaborate across disciplines, is a necessary addition to design curriculums. While I can agree that more teamwork would be useful, it seemed to me that the tone of the conversation was a little behind the on-the-ground reality. Or perhaps my view is disproportionately framed by recent visits to leading design schools such as the RSA. This is also an area where the nature of the design work plays a determining role: the scale of architectural projects tends to include enough work that teams are a necessity more than an option. From what I see coming out of departments like Design Interactions this is also the case in more advanced conversations around product design.<br /><br />There was a lot of discussion around the place of the designer in larger teams. Does the designer need to continue importing skills from social sciences and other disciplines or should they be more prepared to "know when they don't know and be ready to look for help?" The latter happens to be where my personal opinion lays, and it's something that I again feel privileged to have had some exposure to already through my education as an architect.<br /><br />In the worst Randian clichŽ the architect is an ego monger hell bent on manifesting their vision in the world. If we look around with fresh eyes, particularly at younger practitioners, this perspective is increasingly an endangered species. In small and necessary ways, architects cooperate with more trades than ever in the form of an increasingly wide array of consultancies ranging from structural engineering to audio/visual systems. But so too are interests spreading as architects seek collaborations with computer scientists, behavioral experts, philosophers, economists, and others. And in some cases vice versa.<br /><br />For Matt and Chad, this is what spurred my wine-fueled twitter above. After listening to educators lament how their industrial design students only work at one scale it seems like architecture has a built-in advantage. But again, it depends on the specifics of your education. Even at the best schools it seems that there's still room to improve the collaboration models. Persnickety things like individual evaluation requirements got in the way of many official, graded collaborations at the GSD. That's seems like a poor reason to restrict collaborative projects, or at the very least an unnecessary complication.<br /><br />In Torquay there were many calls for designers to deal with problems that are more complex as practice for the nature of today's real world challenges. This, too, seems like an area where architectural education has a natural advantage. As a matter of basic fact, architectural problems operate at a scale large enough that they require the coordination and resolution of multiple systems. That the full complement of potential issues contained within a building is so vast provides an essential motivation for architects to develop their work systemically -&nbsp;as a logical system of relationships between components in various levels of definition.<br /><br />I'm speculating here that what makes design tasks at the urban and architectural scale unique is that they begin to incorporate systems with widely divergent, even opposed, systems of order. To use a mundane example, if followed to their own logical conclusion the structural, the HVAC, cultural, and the formal systems of a building would all yield uncooperative exquisite beauties. Architecture is in the business of making careful <a href="http://765.blogspot.com/2008/12/soft-sites-masonville-cove.html">monsters</a> through the preferencing of one system over another at critical junctures such that these independent but necessary components may be integrated into a single material whole. (Dear interaction designers: we're still a long way from changing the stylesheet on a building, let alone outputting it as a multiple different flavors of XML that you can live in.)<br /><br />Because it's virtually impossible to scrutinize every minute aspect of a building proposal, the architectural critique is an analytical act set up to illuminate the high level structures that orchestrate local decision making. Discussions about how a stair is disposed or why an elevation has taken on a certain characteristic are ways to test the rigor of the system that a student has established for themselves. Material evidence is always linked to the analytical frame that motivated it - that made it be <i>just so</i> - and thus the project is nothing without an analytical feedback loop.<br /><br /><a href="http://www.flickr.com/photos/bryan/4144520496/" title="Untitled by bryanboyer, on Flickr"><img src="http://farm3.static.flickr.com/2509/4144520496_befbe39dc4.jpg" alt="" height="281" width="500" /></a><br /><br />It also seems important to note that at its best the overarching tone of (most) architectural conversations is one of plausibility rather than possibility. Perhaps I'm being a tad conservative here, but the fact that architectural projects have a lurking liability to the inescapable real world of structures, construction, and inhabitation is a useful starting point for holding the work to a high level of rigor. Admittedly, this is a requirement that many architectural educators choose to leave out of the equation.<br /><br />But this gets at an important question about the nature of education. How can we effectively approach levels of "real world" rigor? In Torquay I heard a number of people express a desire to "educate students through real world projects" and while this is a noble goal it's a difficult one to scale up. There aren't that many "real world projects" out there for students to take on. So the question is how we hold ourselves to high levels of rigor despite still operating in a realm of exploration?<br /><br />Asked another way, what makes an architectural proposal more meaningful/valuable/useful than a sketch from a Hollywood set designer? As someone who is highly invested in <a href="http://www.bryanboyer.com/projects/our-new-capitol/">designing projects</a> proceeding from a strong <a href="http://www.bryanboyer.com/projects/shadows--straws/">base of research</a>, it to me seems like there's a difference between speculation and proposition. If you're going to propose, you have to be ready for someone to say yes. A rigorous process is about preparing for that eventual yes. By no means is this something that architectural education has all figured out, but from the conversation in Torquay it seems like a disproportionate number of industrial and graphic designers are still struggling to move beyond questions of style and form. I was surprised by this.<br /><br />Everything I've written above is probably naive to the point of being chauvinistic (way to play to the Randian stereotype, eh?) but I'm genuinely interested in hearing from people who have a differing opinion. What other sorts of design problems have the essential complexity of design at an architectural or urban scale? It strikes me that the recent and developing interest in service design is not only a recognition of the importance of the intangible (which I'll get to below) but also a desire to operate on a larger scale out of recognition that engagement with more than one system at a time is fundamentally more challenging and more natural. It seems like we could talk about the disciplines of design as having scales which they center on, but that no practice should ever be locked away in a single scale. Cue <a href="http://www.dailyicon.net/2008/05/icon-eero-saarinen/">Saarinen</a>. The same should be said for the socio-econ-cultural-environmental context. Designers (should) trade in <a href="http://www.bruno-latour.fr/articles/article/96-DINGPOLITIK2.html">things in the Latouring</a> sense, rather than objects. Our projects fundamentally exist within a spectrum of scales and contexts. If there was one crystalized message from Torquay it's that all design professions need to be more agile in working between these myriad scale &amp; context dispositions.<br /><br /><b>Thinking, Doing, and Professional Practice</b><br /><br />The reason I went to Torquay uneasy about "design thinking" is because it shortsightedly favors half of design. Design is not the most sophisticated way of thinking. Nor, for that matter, is design a more sophisticated way of making than, say, fine art. Only at the intersection of thinking and making does design become a meaningful act. What I've been puzzling through over the past few months is why the thinking part has been getting all the attention these days. Is it simply a buzzword that has a lot of traction? If so, why?<br /><br />When I listen to the loudest voices in the "design thinking" space, they're mostly commercial. Frankly, this scares me. Design firms have traditionally been involved in projects towards the end of the development cycle. Product designers come in after the product is defined; architects after the assumptions about spatial needs mostly made. When "transformation" and "innovation" consulting became popularized practice among design offices the hourly rates went up. To be overly simplistic and just a little brutal, design practice has been incentivized by the market to favor the "thinking" end of its service spectrum. When you run a for-profit company, particularly one with the typically low margins of a design firm, you have little choice but to gravitate towards the those services which yield more profit. High-level consulting is a win-win since it's generally at a higher hourly rate and has lower overhead costs. In other words, "design thinking" makes more money than "design doing" and thus it's no surprise that the conversation has been leaning heavily in that direction when the loudest voices are speaking from within corporations, however altruistic and collegiate they may be.<br /><br />On the contrary, the quick wins of some big ticket consulting sessions sell our discipline short by pretending that design is some magical elixir that can be poured into a situation and zammo everything is fixed up. Like accounting, medicine, and just about every other profession, design is a practice which is persistently useful at regular intervals. If anything, during this transitional period where business and government are slowly coming to terms with the potential yield of having design as an integral part of the conversation it behooves us to collectively seek longer engagements, not shorter. That means transformative conversations in the board room as well as being embedded within client organizations to act as stewards during the implementation. If "design thinking" becomes the mainstream discourse of the broader community, design is in danger of becoming the new moniker for management consulting thanks to the domination of business schools in this conversation. Yes, design processes can be very useful for a variety of communities, but we need to do a better job of collectively valuing our own expertise.<br /><br />Over dinner a few nights ago I asked the VP of a major multinational how he made the decision to hire the <a href="http://www.ideafactory.com/home/home.asp">Idea Factory</a>, a design firm based in Singapore, to help him sort out some of his business challenges. He was frank: to his eyes as a client, the Idea Factory looked like a management consultant. If the empty slot left in the wake of management consultancy is a first foothold for design firms to enter new, more profitable engagements that's great news. However, we should collectively be careful that these board room opportunities do not becoming defining. In other words, I would hope that the trend is towards design firms being opportunistic rather than capitulating. Design practices should be flexible (and always truthful) in pitching their services so that they can capture these opportunities, but not abandon their core methods, competencies, and attitudes in the process. Personally I don't know any designers who are satisfied with just thinking and talking -&nbsp;it's a culture of doing, of making, of sticking around till the job is done.<br /><br />I should be very clear that I'm an entrepreneur at heart and have absolutely no problem with people profiting from their work. And while I generally like lopsided things, I really don't like lopsided conversations. This is why the weekend at Torquay seems important to me: the academy and other neutral actors need to speak with a louder voice in the conversation about the future of design so that it maintains a useful balance of consultation and implementation.<br /><br />As we saw at Torquay, there is a lot that propositional (as opposed to analytical) thinking can contribute to the endeavors of business and government. To paraphrase Stuart Candy, society needs to be better at imagining possible futures -&nbsp;and a dash of design is instrumental in developing this capacity. This is largely the promise of "design thinking." Designers also tend to be pretty skilled at holding complex and contradictory inputs in play while searching for ways to make sense of the jumble without resorting to oversimplification. Developing a synthetic understanding of the problem is one of design's value propositions, but the other half of the contribution is a persistent care for realization.<br /><br />Design has an in-built concern for making. This manifests itself as a cycle of reality checks that reign in "thinking" within achievable brackets as well as sustained attention throughout the process of implementation (or fabrication or construction) which always requires tweaks and adjustments of course as the contingencies of the material world come to bear upon the exuberance of ideation.<br /><br />Through the practice of producing Things, designers acquire an expertise in the framing of problems, an agility required for executing on ideas, and a particular understanding of material and spatial consequences within manifold contexts. This is the fundamental differentiator of design as a discipline and it's the foundation of the expert that we call a designer.<br /><br /><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><img alt="monkey.jpg" src="http://etc.ofthiswearesure.com/monkey.jpg" class="mt-image-right" style="margin: 0pt 0pt 20px 20px; float: right;" height="240" width="135" /></span>Ken Friedman closed the conference with a proposition that <a href="http://en.wikipedia.org/wiki/C._P._Snow">CP Snow's Two Cultures</a> of knowing, science and the humanities, needs to be rewritten to be expanded to include design as a third. In my own monkey brain this works out to something along the lines of science = search for fact, humanities = search for truth, and design = search for opportunity. While my noggin is still churning on that one, it does seem like a valuable framework insofar as it establishes the so-called "design thinking" not as a proprietary skill of the designer but a general cognitive mode which all humans exhibit to some degree or another. As my colleague Marco Steinberg eloquently put it the other day, anyone can be musical but that doesn't make them a musician.<br /> ]]>
        
    </content>
</entry>

<entry>
    <title>I Saved Latin</title>
    <link rel="alternate" type="text/html" href="http://etc.ofthiswearesure.com/2009/10/i-saved-latin.php" />
    <id>tag:etc.ofthiswearesure.com,2009://7.244</id>

    <published>2009-10-30T21:47:19Z</published>
    <updated>2009-10-30T21:50:35Z</updated>

    <summary><![CDATA[I've been dealing with email these past few days, tidying up shop and whatnot. Found this, which was in response to a post on my old website.From: &nbsp;&nbsp; &nbsp;adonisSubject: &nbsp;&nbsp; &nbsp;ArchitectsDate: &nbsp;&nbsp; &nbsp;July 12, 2004 8:33:22 PM GMT+03:00To: &nbsp;&nbsp; &nbsp;Bryan...]]></summary>
    <author>
        <name>bryan</name>
        
    </author>
    
    
    <content type="html" xml:lang="en-us" xml:base="http://etc.ofthiswearesure.com/">
        <![CDATA[I've been dealing with email these past few days, tidying up shop and whatnot. Found this, which was in response to a post on my old website.<br /><br /><blockquote>From: &nbsp;&nbsp; &nbsp;adonis<br />Subject: &nbsp;&nbsp; &nbsp;Architects<br />Date: &nbsp;&nbsp; &nbsp;July 12, 2004 8:33:22 PM GMT+03:00<br />To: &nbsp;&nbsp; &nbsp;Bryan Boyer<br /><br />How many buildings did Le Corbusier build? Almost nothing. Have your ever hear of Frank Lloyd Wright?<br /></blockquote>]]>
        
    </content>
</entry>

<entry>
    <title>On Ignorance</title>
    <link rel="alternate" type="text/html" href="http://etc.ofthiswearesure.com/2009/10/on-ignorance.php" />
    <id>tag:etc.ofthiswearesure.com,2009://7.243</id>

    <published>2009-10-29T22:54:41Z</published>
    <updated>2009-10-29T23:08:33Z</updated>

    <summary>Sloterdijk on horse lovers and inter-ignorant systems: The concept of &quot;society,&quot; [suggests] a coherence that could only be achieved by violent-asserting conformism. The conglomerate of humans that has, since the 18th century, called itself &quot;society&quot; is precisely not based on...</summary>
    <author>
        <name>bryan</name>
        
    </author>
    
    
    <content type="html" xml:lang="en-us" xml:base="http://etc.ofthiswearesure.com/">
        <![CDATA[<p><a href="http://www.gsd.harvard.edu/research/publications/hdm/current/30.Sloterdijk.html">Sloterdijk</a> on horse lovers and inter-ignorant systems:</p>

<blockquote>
<p>The concept of "society," [suggests]
a coherence that could only be achieved by violent-asserting
conformism. The conglomerate of humans that has, since the 18th
century, called itself "society" is precisely not based on the atomic
dots that we tend to call individuals. Instead, it is a patchwork of
milieus that are structured as subcultures. Just think of the world of
horse lovers--a huge subculture in which you could lose yourself for the
duration of your life but which is as good as invisible if you are not
a member of it. There are hundreds if not thousands of milieus in the
current social terrain that all have the tendency from their own
viewpoint to form the center of the world and yet are as good as
nonexistent for the others. I term them "inter-ignorant systems." And,
among other things, they exist by virtue of a blindness rule. They may
not know of one another, since otherwise their members would be robbed
of the enjoyment of being specialized members of a select few. In terms
of their profession, there are only two or three types of humans who
can afford poly-valence in dealing with milieus. The first are the
architects, who (at least virtually) build containers for all; the
second are the novelists, who insert persons from all walks of life
into their novels; finally come the priests, who speak at the burials
of all possible classes of the dead. But that is probably the entire
list. Oops, I forgot the new sociologists ˆ la Latour.
</p></blockquote>

<p><br /><a href="http://speedbird.wordpress.com/2009/10/11/toward-urban-systems-design/#comment-19035">Scharmen</a> on the architect as anti-ignorant:</p>

<blockquote>
<p>You can call yourself an 'X Architect' (where 'X' is information,
product, solutions, flavor, etc.) if you can answer yes to the
following questions:</p>

<p>Are you self critical?</p>

<p>Do you have a coherent set of ideas that parallels production and allows you to talk about why you make the choices you make?</p>

<p>Are you able to position those ideas relative to the ideas of other peers and define a space for conversation or debate?</p>

<p>Is the task large enough that it requires a division of labor, a
split between concept and execution, and the continuous maintenance of
evolving consensus between multiple stakeholders?</p>

<p>[...]</p>

</blockquote>



]]>
        
    </content>
</entry>

<entry>
    <title>Shallow Begets Deep</title>
    <link rel="alternate" type="text/html" href="http://etc.ofthiswearesure.com/2009/08/shallow-begets-deep.php" />
    <id>tag:etc.ofthiswearesure.com,2009://7.242</id>

    <published>2009-08-26T15:01:54Z</published>
    <updated>2009-08-26T15:21:34Z</updated>

    <summary>We at archinect received this email in response to the Michael Jackson Monument Design Competition that we&apos;re hosting at the moment. As a competition that was intended to challenge the ability of architecture to respond to the overwhelming intricacy of...</summary>
    <author>
        <name>bryan</name>
        
    </author>
    
    
    <content type="html" xml:lang="en-us" xml:base="http://etc.ofthiswearesure.com/">
        <![CDATA[We at archinect received this email in response to the <a href="http://www.archinect.com/MJ/">Michael Jackson Monument Design Competition</a> that we're hosting at the moment. As a competition that was intended to challenge the ability of architecture to respond to the overwhelming intricacy of contemporary identity, I think this email may be the best (if unintended) entry yet. Architects: what are you if not religious?<br /><blockquote><br />---------- Forwarded message ----------<br />From: XXXX XXXXXXXX <span dir="ltr">&lt;XXXXXXX@XXXXXXXXX&gt;</span><br />

Date: Tue, Aug 25, 2009 at 4:54 PM<br />Subject: Is the Michael Jackson Competition legal?<br />To: archinect<br /><br />Dear Archinect:<div>

<br /></div><div>It is my opinion that your "Design Competition" is
illegal. &nbsp;The fact that this type of contest is commonplace does not
alter the laws that are in place.</div><div><br /></div><div>I do not
intend to enter this contest, nor do I expect you to agree with me or
to change anything. &nbsp;Nor is this email a threat of legal action by me.</div><div><br /></div><div>But the simple fact is that ARCHITECTS ARE NOT
ARTISTS under California law. &nbsp;Fine artists engaged in expressive
activities - such as painters, dancers, musicians and sculptors - are
not regulated by statute. &nbsp;Architects ARE regulated under the Business
&amp; Professions Code, the California Civil Code, and others.
&nbsp;Basically, we are building engineers.</div><div><br /></div><div>A filmmaker may decide that she needs a disabled,
65-year old, African-American, lesbian Hindu and offer $500 to anyone
who fits the bill, but an architect may not make similar distinctions
in the course of professional activities.</div><div><br /></div><div>Architectural style, however, is religious
expression. &nbsp;It appears&nbsp;that your contest involves the making of a
distinction based on an expression of religious belief. &nbsp;You are
offering money in exchange, and this is being done by people who claim
to be architects or are otherwise offering professional opinions.</div><div><br /></div><div>Just something you might want to think about?</div></blockquote>







 <br />Thinking!<br />]]>
        
    </content>
</entry>

</feed>

